![]() Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.Removed dependency on EvaDotNet.dll and for GPU enumeration to fix compatibility issues with some systems. ![]() Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.SystemInfo updated to version 4.15 for full Windows 8 compatibility.The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.3DMark 11 will now prevent Windows from entering Sleep during the test.GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.3DMark 11 now remembers the last custom resolution used.Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same. Keyboard focus is no longer checked during the demo or when running the benchmark in a loop.Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3. The update also addresses other compatibility issues and a few uncommon bugs. 3DMark 11 v1.0.4 Released, Now Fully Compatible with Windows 8įuturemark updated 3DMark 11 to version 1.0.4, which makes the benchmark fully compatible with Windows 8.
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